Samus and Link get all their powerups up in each other’s business! Can the Player and the Doodler sort through this sordid affair? Featuring Stalinade, Fidel Castro’s Havana Banana, Judge Wapner Cola, and some peanut butter soda! Drinking game HYYYYYYPE!
Chrono Trigger: Great RPG? Or the greatest RPG?
See the doodles!
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Part 60: More than two years later, we finally return to Chrono Trigger to explore New Game Plus and some extra stuff we didn’t cover the first time. But first, Crono and Marle have the worst first date ever.
Part 61: Featuring “The Dream Project” ending, we get to meet a bunch of programmers who seem really tired and maybe slightly homophobic?
Part 62, featuring the following endings:
- The Successor of Guardia: Marle finds out she’s descended from the Doodler’s hand puppet Weirdo the Frog.
- Good Night: A frog and a Nu engage in wacky hijinx.
- The Legendary Hero: An eight-year-old has to fight the Dark Lord of evil because our party can’t be bothered…or does he?
- The Unknown Past: Crono comes out of the closet, the king actually sends an army instead of some teenagers and an amphibian to take out the Dark Lord of Evil, and everyone forgets about Robo.
- People of the Times: Sprite art! A whoooole lotta it!
Part 63, featuring the following endings:
- The Oath: Crono and contemporaries decide to get stoned at Lucca’s instead of saving the world, so Frog has to go do it solo. How does his first date with Magus go?
- Dino Age: Everyone is a dinosaur for some reason.
- What the Prophet Seeks: Everyone gets sidetracked goofing off at the Millennial Fair, so Magus has to go take care of Lavos alone. (Side note: why are so many of these endings “Side character has to actually win the game because Crono can’t be bothered?”)
Part 64, featuring the following endings:
- Memory Lane: Marle and Lucca rate the super hunky dudes in the game, and we find out just *why* Crono never speaks.
- Reunion: After Crono dies, everyone just decides to finish the game without him. Only Marle actually cares that he’s dead. Based on some of these previous endings, it seems that not having Crono actually made the party *more* proactive anyway. Also, human Glenn shows up and is suuuuper cute!
Part 65, featuring the following endings:
- The Apocalypse: Lavos kills everyone. The future refuses to change.
- Beyond Time (Float Away): The same as the normal ending from our first playthrough, except we blew up the Time Machine “Eff!” Crono and Marle float away on balloons until either they freeze to death or the balloons pop and they fall to their doom. Romantic?
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TIM?!? joins us at Christmastime for yet another Micro Machines game: Micro Machines 2 for the SNES! Will Jethro’s grandmother finally catch a break?
The many ways that Santa TIM?!? gets around!
Everybody loves the Player and Doodler at Christmas!
It’s Casual Friday on Zebes for Samus, as the Player does a “speedrun” of Super Metroid!
See the doodles!
Part 1: Will losing her Power Armor help Samus go faster? Will she be able to collect the Terminator Tank and perform a Mockball after effecting an Alcatraz Escape, and other speedrunning jargon?
Part 2: We get the Varia Butt and eventually fight Crocomire, Zebes’ resident *neeerrrrrrrd!*
Part 3: Dog poop in your dry eyes? Try Phantoon’s Clear Eyes. Woooooow. Also, the Doodler’s favorite characters make an appearance!
Part 4: Maridia’s got a great story!
Part 5: We run into memorable enemies, like the KiHunter, the Desgeega, the Guhfloyngitz, the Gooblegobble, Porthos, Pathos, and the Santa Maria! Also Ridley’s here too.
Part 6: Your dead grandma is destroying my Super Metroid speedrun!