For our one-year anniversary, we return to our roots with the AGD remake of King’s Quest I! A square castle in beautiful VGA colors!
Part 1: Can Sir Graham complete a fetch quest or three for the Winter Warlock?
Part 2: We get a butt-pat from a dwarf, give soup to a woodcutter with an immaculately-groomed mustache, steal gold from a giant, and find everyone’s favorite gnome: Ifnkovhgroghprm!
Part 3: After failing to catch a condor several times, we make leprechauns dance to death and get put in charge of the squarest of castles, thereby finishing the game. That’s it. It’s, uh, not a very long game.
See the videos!
This has at least one thing from each of our last three or four games. From the upper left, and following the path: the mountain from King’s Quest III (that inexplicably is drawn as a volcano), a scary tree from The Black Cauldron, the henchman from TBC, carnivorous mushrooms from Space Quest II, the Labion Terror Beast from SQII, the brain/plant/bubble thing from SQII with a gwythaint from TBC above it, the mooing sumo guy from Bruce Lee, the “hippo” sasquatch from SQII, the Vohaul Marrow-Matic from SQII, Medusa from KQIII, the ninja from Bruce Lee, a snakeskin from KQIII, the cat from KQIII, and Johnathan’s original Pathfinder character, Blazebeard Hammerstone, surveying it all. The tentacles are meant to represent the squid thing that we never actually encountered in SQII in the dark cave, and the pathway itself is from a similar one leading to the Horned King’s Castle in TBC.
*takes breath, passes out*
It’s King’s Quest I! 1984-style action!
See the doodles!
Part 1: A 3D(?) Adventure!
Part 2: Wolf fights in popcorn balls!
Part 3: Beanstalk Madness and Brutal Witch Murder. Also, the end of this part and the beginning of the next one heralds the beginning of a running gag!
Part 4: Leprechauns destroy your eardrums. And we become KING of the super-generic square castle!