Part 1: King Graham sets out to Kolyma to avoid marrying his royal vizier, I mean, find his true love.
Part 2: We go TO THE LIBRARY! We also get the plot of the game from Dan Rock and talk to a merchant with an accent even more racist than our own!
Part 3: After searching every log in the kingdom, Graham helps a pumpkin from Brooklyn and makes out with a mermaid. Hot pixel action!
Part 4: King Graham infiltrates the Sharkee kingdom and makes it to the Willamette Valley. Dink. Donk. AM I NOT MERCIFUL?!?!? Also, Batman happens.
Part 5: We find a genie lamp, but the genie has been set free. Which is too bad, because I would’ve wished for a computer that DOESN’T CRASH!
Part 6: To defeat an enchanter, King Graham tries to be a spellcaster like his son eventually will be, but soon decides “screw it” and pulls a sword on him instead. A wizard, he ain’t! Then we talk to a pegasus in a slightly less contrived way than the original game had us do.
Part 7: King Graham takes a multiple-choice test to prove our worth to a cloud, and also spoils several games down the line. Not cool, game. Then we have to pray just to make it today!
Part 8: It wouldn’t be a King’s Quest game without a random maze that kills you for no reason. Also we rob a dorf. Uh, dwarf.
Part 9: Good thing Grandma lived long enough for an exposition Powerpoint presentation before kicking it. Speaking of the dead, here’s an off-brand Dracula!
Part 10: After dreaming of the end credits pop song, Graham ups his indirect kill count by at least two. And you thought Grandma’s exposition was long-winded when she was *alive*…
Part 11: Between the bookshelf puzzle and the gravedigging, I think this completes my Sierra Bingo Card!
Part 12: After a pixel hunting nightmare, Graham finally gets the Count’s tiara for him. Now he can be pretty! Also, the most anticlimactic end to a quest ever.
Part 13: After an encounter with a sly little chap that breaks the laws of the universe, Graham plants the seeds for at least five crossover fanfics (six, if you count Indiana Jones).
Part 14: In the finale, Graham finds the love of his life, kills off polyjuiced Hermione, has a wedding ceremony attended by a lot of undead and also Batman, and proceeds to battle a series of deviantart drawings. Then he is cursed to live out at least five more King’s Quest games!
This has at least one thing from each of our last three or four games. From the upper left, and following the path: the mountain from King’s Quest III (that inexplicably is drawn as a volcano), a scary tree from The Black Cauldron, the henchman from TBC, carnivorous mushrooms from Space Quest II, the Labion Terror Beast from SQII, the brain/plant/bubble thing from SQII with a gwythaint from TBC above it, the mooing sumo guy from Bruce Lee, the “hippo” sasquatch from SQII, the Vohaul Marrow-Matic from SQII, Medusa from KQIII, the ninja from Bruce Lee, a snakeskin from KQIII, the cat from KQIII, and Johnathan’s original Pathfinder character, Blazebeard Hammerstone, surveying it all. The tentacles are meant to represent the squid thing that we never actually encountered in SQII in the dark cave, and the pathway itself is from a similar one leading to the Horned King’s Castle in TBC.
Part 2: King Graham goes under the sea, and the Caped Crusader makes a cameo. He wasn’t the Dark Knight yet. Sorry.
Part 3: A genie doesn’t grant us any wishes, the jerk. Also, we see a plug for Space Quest I. Twice.
Part 4: King Graham gets married to a blob of pixels. Yay!
Part 5: 39 seconds long of the Doodler talking about Legend of Korra, and the game is over anyway. Thanks a lot, Twitch! I’ll edit my own videos from now own!