Chrono Trigger: Great RPG? Or the greatest RPG?
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Part 1: It’s the 1992 USA Olympic Men’s Basketball Team…of RPG’s!
Part 2: Man, I hate it when I meet a cute girl with skinny blonde hair, only to accidentally send her through a wormhole.
Part 3: Now 400 years in the past, Crono’s gotta make Marle’s parents go to the Enchantment Under the Sea dance and punch out Biff. Or I may be thinking of something else.
Part 4: A frog named Frog joins the crew, and then we stumble across a Naga-ette bromide, causing a long discussion of exactly what the crap a “bromide” is. Other than a mutual suicide pact at a frat house.
Part 5: Well, we saved the princess and got back home, so I guess the game’s over.
OR IS IT?!?
Part 6: CSI: Guardia.
Looks like this time, the trigger’s been pulled…on Crono.
Part 7, in which our band of heroes encounters a dystopian hellscape of a future. Thanks, Obama!
Part 8, in which we finally get an end goal. Break it down for us, Guardian!
Part 9 introduces us to the most important robotic character in the game…THE MAN!
Oh, and some other generic robot joins the party, I guess.
Part 10: Racist blue robots can’t keep the yellow robot down, man!
Part 11: The crew reaches the End of Time, which is surprisingly steampunk. They also come out of the closet! Magic magic magic magic magic…
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